![]() Missing the Skill Check entirely would still incur a -10% Progression penalty and notify the Killer as usual.Īfter the Perk's rework in Patch 3.5.0, Hex Skill Checks cannot be triggered by any means. Hitting the Skill Check in the Great Skill Check zone would provide no Progression bonus, but would allow Repairing to continue uninterrupted. This, of course, has no effect if Undying is cleansed first. This means Hex Ruin can be cleansed and moved to Undyings place. Undying will take the place of another Hex Totem if it is cleansed. This would not notify the Killer, but would cause the Generator to spark. Hex: Undying is one of the most versatile Hex perks as it protects other lit Totems as long as its up. Hitting the Skill Check in the Good Skill Check zone would regress the Generator by 3/ 4/ 5 %, and pause all Progression for 3 seconds. While Hex: Undying is active, Survivors within 2 meters of any totem. Hex Skill Checks had a unique black and red colour scheme, as opposed to the regular black and white regular Skill Checks have. Dead by Daylight Killer Perk Review - Hex: Undying (Blight Perk) NotaNoobPat 5. The first iteration of Hex: Ruin replaced all Generator repair Skill Checks with Hex Skill Checks while it was active, which were unique to the Perk. Nerf: now deactivates after the first Survivor is killed.Nerf: halved the Regression speeds to 50/ 75/ 100 %.The regression speed is set to 100/ 150/ 200 %.Rework: Hex: Ruin now causes all Generators to regress anytime a Survivor is not repairing them.Buff: all Survivors are affected across all Tiers.Nerf: changed the Good Skill Check regression percentage to a variable 3/ 4/ 5 %. ![]() Undying is solely used for tracking survivors and getting an idea of where they might be heading. ![]() ''All effects of the '''Hex Perk''' persist until its Hex Totem is cleansed or blessed.'' Without knowledge of Totem placements or a perk that aids you in finding Totems, Hex Undying can be tricky to play against, as the killer may spot you without you even realizing. * Once any Survivor is killed by any means, ''Hex: Ruin'' deactivates and reverts its Hex Totem into a Dull Totem. * Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at '''50'''/'''75'''/'''100''' '''%''' of the normal Regression speed. If they remove the totem either by blessing or cleansing then Hex: Undying will save it, but not if you kill someone. A Hex that affects the Generator Repair progress of all Survivors. Ruin deactivates when you kill someone and won’t be saved by Hex: Undying. ![]()
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